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Pro Evolution Soccer 2. Review. Developing a series for a yearly release must be a tricky business.

In the space of just a few months, you need to make everything look nicer and produce meaningful gameplay strides (and even think of some new buzzwords to put on the back of the box). With PES 2. 01. 8, Konami's annual soccer game looks and sounds a little too similar to last year's edition- -the presentation is flat and its lack of licenses is an ongoing problem- -but some excellent on- pitch tweaks are enough to make PES 2. The most noticeable change is a distinct reduction in the game's speed. That applies to both the ball and player movement, meaning matches have an altogether more methodical pace to them. Players sprint and turn more slowly, and therefore do so far more realistically.

Crucially, however, everything feels just as responsive as before. Combined with a number of new animations, the slower pace lends each kick a greater sense of weight. It also means, when you lose the ball, it usually takes longer to get it back, which can frustrate- -especially when defending has not improved meaningfully in a couple of years now. Individual tackles can feel clunky, and opposition strikers are given too much space by their markers when receiving the ball to feet- -Mourinho would be having none of it.

Despite PES shifting down a gear, however, its mechanics still allow you to pull off some spectacular maneuvers. Passes feel more satisfying than ever, rising and curling and dipping oh so beautifully. They're aided by better positioning of wide men, allowing more opportunities to pick out players with pinpoint cross- field balls- -too often in PES 2. I would try a million- dollar pass to a winger that would inevitably get cut out by the full back.

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Now, rather than being a delightful shortcut to losing possession, these Hollywood balls are a legitimate tactic. Ground passes are now executed with greater variety, meanwhile: your players will contextually change from spraying the ball with the outside of the boot to curling with the inside to punting with the toe to tapping to flicking to threading. Passing's versatility allows you to produce some beautiful football: play with Barcelona and you can actually play like Barcelona- -but it also means you can lump it to the big man up top or play it wide and get crosses in if a particular match or situation demands it. Changes to your attacking intent level, for example, affect how deep your team sit more than ever- -set it to maximum and your biggest defender will act as an emergency striker. This then allows you to play direct if you're losing in the final stages of an important match.

This is especially helpful from set pieces, which have been reworked to allow you to pick different tactics depending on the situation. You can now choose to send your center backs forward for long free kicks, for example, and hope for a knock down. Or, from corner kicks, you can ask for two players to come short or for your entire team to line up on the edge of the box before making a late dash to the back post. Direct free kicks have been improved, too, and they now feel more intuitive and more fluid- -and I'm finally able to score from them. Players also shield the ball and stumble past opponents more realistically, not only helping you hold on to the ball but also making them feel more like players, not just dots on a screen. Watch Before Midnight Download. This makes it all the more disappointing, then, that goalkeepers still act like robots: their static animations and inconsistent saves might be a little better than last year, but they still shatter the illusion that you're controlling a real- life team and serve as a reminder that you're playing a video game.

However, that's a minor sticking point compared to the licenses- -or lack thereof. Of the world's major leagues, only the French and Italian leagues are licensed in PES, with the Premier League, EFL, and the Spanish leagues only included in make- believe form. As is traditional with Pro Evo, teams are replicated with fake kits and pretend team names like Man Blue (Manchester City), London FC (Chelsea), and MD White (Real Madrid), while the German league is not present in any form. Worse, the kits are often wildly different to the real- life versions they're meant to be imitating. The Champions League is licensed, but the magic of reaching it with your favorite team is killed if, rather than playing as Manchester United, you're actually controlling Man Red- -playing in black.

Thankfully, it's relatively easy, with the help of the community and a USB stick, to mod in authentic kits on PS4 and PC- -and this can help mitigate many of PES's gripes as it appears when you insert the disc for the first time. Xbox One users, however, are stuck with the likes of West Glamorgan City and Merseyside Blue for good.

The Champions League is licensed, but the magic of reaching it with your favorite team is killed if, rather than playing as Manchester United, you're actually controlling Man Red. The lack of attention paid to how kits look is reflected in the game's presentation as a whole. While PES's main rival, FIFA, replicates the experience of watching soccer on TV pretty closely, Pro Evo 2. Player models look largely fine (and some obscure players have surprisingly accurate faces), but crowds appear like cardboard cut- outs and sound almost as fake as they look- -cheers when you score and moans when you miss sound muted, while chants are just a cacophony of noise with no discernible tunes or words. Peter Drury and Jim Beglin's awful, stilted, disjointed commentary returns, with a cliche- ridden dialogue library that contains few new lines and zero extra excitement.

These complaints are not new to PES 2. EA continues to make strides in these areas with FIFA, PES's continued poor sights and sounds are put in starker contrast with every passing year. The same is, to an extent, true of PES's online offering.

My. Club is Konami's answer to FIFA Ultimate Team, and this year its big new feature is 3v. You and your teammates each contribute a few players to a combined squad, which the three of you then control in the match, sharing the rewards at the end.

However, far too often PES is unable to connect enough human players to the lobby, meaning rather than simply giving me full control or searching again, I was dumped into the worst- of- both- worlds option of controlling one third of an otherwise AI- controlled team.